Animation 1 Lessons
Lesson 1: Introduction to Flash

What you will learn:

  • Splash Screen
  • Workspace
  • Stage
  • Timeline
  • Properties
  • Tools

What you will do:

  • Watch instructor demo and lecture
  • Take notes on provided Guided Note sheet

Instructor video tutorial:

Quiz1
Lesson 2: Animating - Part 1

What you will learn:

  • How to create symbols
  • How to place symbol instances on the stage
  • How to use a Classic Tween to make an object:
    • Move
    • Transform
    • Rotate
  • How to change opacity (Alpha)
  • How to create and name layers on the time line
  • The difference between a FLA file and a SWF file
  • How to create FLA and SWF files

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • Experiment using simple shape symbols:
    • Move
    • Transform
    • Rotate
    • Change opacity (Alpha)
  • Complete QUIZ 1

What you will turn in:

2 files

  1. FLA of finished QUIZ 1
  2. SWF of finished QUIZ 1

Filename Convention

Animation Check List

Instructor video tutorials:

FlashDrawing
Lesson 3: Drawing

What you will learn:

  • How to use the Wacom tablet
  • How to use the Pencil and Brush tools to hand draw
  • The difference between Stroke and Fill
  • How to use the line and rectangle tools to line draw
  • How to create JPG files of your Flash scenes

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • Experiment with all the drawing tools
  • Draw 3 objects:
  • Choose and draw 2 provided objects with a possible use in a later project
    1. Freehand trace using the Wacom drawing tablet
    2. Line trace using mouse or tablet
    3. Using your preferred method of drawing, draw a profile view of a wheeled object (car, bike, cart, wheelbarrow, pull toy, etc)
  • Draw more objects of your own choosing
  • Each drawn object should be a symbol in a single file

What is required:

  • Minimum of 3 drawings:
    • One hand drawn of a provided photo
    • One line drawn of a provided photo
    • One drawing of wheeled object in preferred method of drawing
  • Rest of of drawings your choice of photo and drawing method
  • Each drawing should be a single symbol in a single file:
    • All symbols descriptively named
    • All symbol layers named
    • Photo layer deleted from symbol (keep photos in library)
  • Stage empty
  • JPG of each drawing

What you will turn in:

3 files minimum

  1. FLA of all drawings
  2. JPG of hand drawing (3A)
  3. JPG of line drawing (3B)
  4. JPG of wheeled object (3C)

Filename Convention

Animation Check List

Instructor video tutorials:

Lesson 4: Animating - Part 2

What you will learn:

  • How to use Squash and Stretch
  • How to make an object follow a path
  • How to use the shape tween

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • Experiment using simple shape symbols:
    • Squash and stretch
    • Making an object move in an arc by following a path
    • Shape tween

Instructor video tutorials:

 

Lesson 5: Advanced Symbols

What you will learn:

  • What nested symbols are
  • How to create a nested symbol

What you will do:

  • View intructor tutorials
  • Take notes on provided Guided Note sheets
  • Create a nested symbol using either
    • Your own car or similar object
    • The nested symbol challenge file
      • Instructions for Nested Symbol Challenge:
        • Get the file "Nested SymbolChallenge.fla" from the Animation1 downloads folder (COPY AND PASTE INTO YOUR FOLDER - DO NOT OPEN THE FILE FROM THE DOWNLOADS FOLDER!)
        • Steps for creating final symbol
          • create pinwhell symbol
          • create a turning pinwheel symbol by nesting the pinwheel symbol
          • create a hand holding a spinning pinwheel by nesting the turning pinwheel into the provided "Hand & Handle" symbol
          • create a waving hand holding a spinning pinwheel by nesting the hand holding a spinning pinwheel
        • Finally place the waving hand holding a spinning pinwheel in the main timeline
        • publish your animation (Ctl + Enter)

What you wlll turn In:

2 files:

  1. 1 FLA file with all symbols required to create animation
  2. 1 SWF of animation

Filename Convention

Animation Check List

Instructor Video Tutorials:

Quiz2
Lesson 6: Quiz Two

What you will do:

  • Using the tools and skills learned in class, complete an animation following the provided story board.
  • Animation should illustrate mastery of these skills
    • Squash and stretch
    • Nested symbols
    • Symbol creation and naming
    • Layer creation and naming
    • Motion tween
    • Object following a path
    • Rotation on a tween
    • Alpha
    • Copying and pasting frame

What you will turn in:

2 Files:

  1. FLA file of completed animation
  2. SWF file of completed animation

Animation Check List

Instructor VideoTutorials:

Lesson 7: Sound

What you will learn:

  • How to listen to sound files on your computer station
  • How to import sound files into a flash animation
  • How to sync up sound with your animation
  • How to edit sound for length and volume
  • The difference between stream and event sound

What you will do:

  • View instructor video tutorials
  • Take notes on provided Guided Note sheets
  • Add sound to your finished quiz 1 animation

What you will turn in:

2 files:

  1. 1 FLA files of completed animation
  2. 1 SWF file of completed animation

Animation Check List

Instructor Video tutorials:

Lesson 8: Animating - Part 3

What you will learn:

  • How to create a motion blur effect on an object
  • How to determine when to use a motion blur
  • How to create a continuously scrolling background
  • How to zoom and pan on still and moving objects
  • How to create multiple scenes

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • Using previously created symbols or the Lesson 7 provided symbols experiment with:
    • Motion blur
    • Zooming in and out
    • Panning
  • Using your car nested symbol from the previous lesson and the provided background create the sensation of motion 2 different ways:
    1. With a continuously scrolling background.
    2. With a still background and a moving symbol

What you will turn in:

3 Files:

  1. 1 SWF file demonstrating your understanding of the motion blur (7A)
  2. 1 SWF file demonstrating your understanding of a scrolling background (7B)
  3. 1 SWF file demonstrating your understanding of panning and zooming (7C)

Instructor video tutorials:

Lesson 9: Bones
What you will learn:
  • What is Inverse Kinematics
  • How to use the Flash bone tool to add structure to:
    • Symbols
    • Shapes
  • How to use the Motion Tween
  • How to create and code a "PLAY" button

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • Practice and experiment with the bone tool using simple symbols and shapes
  • Using the provided set of symbols, create a very short animation using the bone tool (Students are encouraged to modify the given symbol set or, time allowing, create their own).
  • Add a "PLAY" button to your animation

What you will turn in:

2 files:

  1. FLA file of completed animation
  2. SWF file of completed animation

Animation Check List

Instructor video tutorials:

Lesson 10: Frame X Frame

What you will learn:

  • How to create a frame-by-frame animation

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • View "Simon's Cat" animation
  • View interview with creator of "Simon's Cat" animations
  • Experiment with the 'worm' character
  • Create a play button for your animation

What you will turn in:

2 Files:

  1. FLA of animation
  2. SWF of animation

Animation Check List

Commercial Links:

Instructor video Tutorials:

  • Creating a Frame-by-Frame animation

 
Lesson 11: Mask

What you will learn:

What you will do:

  • View instructor tutorials
  • Take notes on provided Guided Note sheets
  • View past student work

What you will turn in:

3 Files

Animation Check List

Instructor video Tutorials:

 
Lesson 12: StoryBoard

What you will learn:

  • How to write a storyboard
  • How to complete a symbol list
  • How to add features that will add interest to your animation
    • Camera shots
    • Zooming
    • Panning

What you will do:

  • Research the life and work of Rube Goldberg
  • Participate in a class discussion of Rube Goldberg
  • You will create an animation inspired by the work of Rube Goldberg. You may choose between
    1. A Rube Goldberg Contraption for the Ridge Web Home Page Header or
      • Requirements:
        • The header dimensions are 640 pixels X 200 pixels
        • The header will run through once ending with the word(s) RIDGE, RIDGE HS, RIDGE HIGH or RIDGE HIGH SCHOOL showing at the end
        • There will be a 'Play' button at the end so that the viewer can watch it again.
    2. A part of the Rube Goldberg Factory
      • Requirements:
        • The animation will incorporate the provided Pixar ball symbol
        • The beginning and end of each animation will be coordinated with students to your right and left so as to form one continuous animation
  • Create a storyboard for the Rube Goldberg project

What you will turn in:

3 Papers

  1. Research on the life and work of Rube Goldberg
  2. Rube Goldberg & Blue Ball Factory Influences Handout
  3. Storyboard
  4. Symbol list

Lesson 13: Rube Goldberg Contraption / Factory

What you will learn:

  • How to create:
    • An animated conveyor belt
    • The effect of an object moving through a tube
    • Working gears and pulleys

What you will do:

  • View Instructor tutorials
  • Take notes on provided Guided Note sheets
  • Combine all the skills you have learned so for to create an animation following the story board created in the previous lesson

What you will turn in:

Header (8 Files)

  1. A: Button - Sound
    1. FLA
    2. SWF
  2. B: Button - No Sound
    1. FLA
    2. SWF
  3. C: NoButton, Sound
    1. FLA
    2. SWF
    3. MOV
  4. D: Favorite Image (1800 x 600)
    1. JPG

Factory (4 Files)

    1. FLA
    2. SWF
    3. MOV
    4. JPG of favorite scene (1600 x 1250)

Animation Check List

Instructor video Tutorials:

Useful Links: