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Animation 2 Exercises and Projects |
Geometry Creation and Placement Exercise |
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Activity Description: Create and arrange geometry |
| Instructions:
Use these tools and concepts to create and place the geometry according to the images found in the downloads folder on the Computer Graphics shared drive
Object List

Name all your objects!
Window Navigation
- Mouse roller - Zoom
- Mouse roller + ALT -
VERY useful hotkeys
- Q - select
- W - move
- E - rotate
- R - scale
- Z - centers selected object
- X - toggles transform gizmo
- F4 - toggles wireframe visibility
- J - toggles bracket visibility
- G - toggles grid visibility
- H - select-by-name dialog
- Space Bar - freezes selection
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Terrain Model |
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Activity Description: Create a terrain for you UFO to traverse |
Plan your terrain with camera views and angles in mind. Cameras will be positioned low to avoid seeing the edge of the plane. Distant hills and mountains along the plane edge will hide it from view.
- 1. Create a plane
- Set both Length and Width to 700
- Set both Length Segs and Width Segs to 200
Consider multiple planes for water, mountains and hills
- 2 - Convert plane to an Editable Poly (Right click selected plane/convert to Editable Poly)
- Select/move vertices
- Select region options
- soft selection
- Paint deformation
or/and use . . .
add . . .
- 4 - Materials
- Diffuse color
- Diffuse map
and select a . . .
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Box Modeling |
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Activity Description: |
| Instructions:
Turn In:
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UFO Model |
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Activity Description: |
| Instructions:
Turn In:
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LIghting |
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Project Description: |
| Instructions:
Turn In:
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Animating |
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Project Description: |
| Instructions:
Turn In:
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Camera Placement |
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Project Description: |
| Instructions:
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Rendering |
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Project Description: |
| Instructions:
Turn In:
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Premiere |
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Project Description: |
| Instructions:
Turn In:
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XXX |
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Project Description: |
| Instructions:
Turn In:
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XXX |
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Project Description: |
| Instructions:
Turn In:
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